Book Details

3ds Max For Engineers & Architects

399
 

English

Language

0

Pages

0

Edition

HB/PB

 
 
 
  

 

Language : English
Page : 270
Book Size : A4
Cover Page : Color
Inside page : B/W

Price : 399/- INR  

Chapter 1

  •  Contents                            
  • About Animation
  • About 3ds MAX
  • 3ds MAX History
  • Operations 3ds MAX
  • Recommended Hardware
  • Lunching 3ds MAX
  • User Interface
  • ViewPort Navigation Controls
  • Using the Lower Interface Bar Controls
  • View ports
  • Toolbars

Chapter 2

  • Menus
  • Working With Files
  • Units
  • Grid Setting
  • Viewport

Chapter 3

  • Standard Primitives
  • Extended Primitives
  • Auto Grid

Chapter 4

  • Shapes
  • Renderable Spline Modifier
  • NURBS Curves
  • Extended Splines

Chapter 5

  • Viewport Selection Methods
  • Window/Crossing Selection Toggle
  • Selection Region
  • Snap

Chapter 6

  • Transformations
  • Move
  • Rotation
  • Scaling
  • Clone
  • Mirror
  • Align
  • Hierarchy Panel Commands
  • Pivot Point Transform

Chapter 7

  • Groups
  • Status Bar Type-In Fields
  • Array
  • Compounds Tab
  • Boolean
  • Pro Boolean
  • Loft

Chapter 8

  • Modeling
  • Editable Objects
  • Soft Selection

Chapter 9

  • Modifiers
  • Modifier Stack
  • Modifier Sets
  • Edit Mesh Modifier
  • Patch Modeling

Chapter 10

  • Modifiers
  • Affect Region
  • Bend Modifier
  • Bevel Modifier
  • Mesh modifier
  • Edit Normals
  • Extrude Modifier
  • Face Extrude
  • FFD x x x – (Free Form Deformation Lattice)
  • FFD Box
  • FFD Cylinder
  • Bend Modifier
  • Flex Modifier
  • Lathe Modifier
  • Lattice Modifier
  • Map Scaler
  • Melt Modifier
  • Mesh Select Modifier
  • Mesh Smooth Modifier
  • Noise Modifier
  • Noise Modifier

Chapter 11

  • Push Modifier
  • Skew Modifier
  • Slice Modifier
  • Smooth Modifier
  • Spherify Modifier
  • Spline Select Modifier
  • Sqeeze Modifier
  • Stretch Modifier
  • Sweep Modifier
  • Taper Modifier
  • Turbo Smooth Modifier
  • Twist Modifier
  • UVW Map Modifier
  • UVW Map Modifier
  • Wave Modifier
  • Path Deform Modifier
  • Relax Modifier
  • Ripple Modifier
  • Shell Modifier

Chapter 12

  • Architectural Objects
  • AEC Extended
  • Foliage
  • Railing
  • Wall
  • Doors
  • Stairs
  • Windows            

Chapter 13

  • Layer

Chapter 14

  • Materials
  • Material Editor
  • Material Editor Controls
  • Sample Slots
  • Creating a Simple Material
  • Shader Type
  • Maps
  • Maps Rollout
  • UVW Map

Chapter 15

  • Lights
  • Default Light
  • Ambient Light
  • Free Lights and Target Lights
  • Directional Light
  • Spot Light
  • Omni Light
  • Skylight
  • Shadow Parameters
  • Advanced Effects

Chapter 16

  • Cameras
  • Free Camera
  • Target Camera
  • Camera Viewport
  • Camera Matching

Chapter 17

  • Animation Techniques
  • Track Bar
  • Setting Key Frames
  • Time Configuration
  • Dope Sheet
  • Motion Pane

Chapter 18

  • Sky Backgrounds
  • Color
  • Environment Map

Chapter 19

  • Rendering
  • Rendering Menu
  • Common Rendering Parameters
  • Time Output
  • Output Size
  • Options
  • Advanced Lighting
  • Render Output
  • Assign Renderer
  • Final Options
  • Default Scanline Renderer
  • Mental Ray Renderer
  • Options

Chapter 20

  • Scene Creation
  • Tips & Notes